Clash of the Damned: Worldwide Release in Google Play

December 9th, 2012 8 Comments »

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Happy to announce we have finally released Clash of the Damned for the whole world to enjoy! We’d like to thank all the players who supported us in the past few months by providing valuable feedback on their experience. We couldn’t do it without you fellas, thank you!

With all the changes we did lately, the game is now better than ever. We really hope you’ll like new stuff:

  • Total control over the course of the battle, including weapons, projectiles, potions and special attacks.
  • The influence of a random factor reduced to minimum in the fight.
  • Ability to upgrade your weaponry.
  • Stamina introduced as a replacement of the gem-price for your battles.
  • Tons of other smaller improvements.

As usual, please don’t hesitate to let us know what you think! We’ll be waiting! :)

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android, clash-of-the-damned, google-play, release




Clash of the Damned Comes to Google Play

September 19th, 2012 5 Comments »

Clash of the Damned, our brand new title is only hours from hitting Google Play!

We worked on the game for almost a year, so we’re dying to hear what you think: in facebook, twitter or here in comments. Stay tuned for updates and more!

android, clash-of-the-damned, google-play, trailer, video




Meet us at gamescom

July 30th, 2012 No Comments »

gamescom-2012

Hey everyone!

We’re going to gamescom again this year, so if anyone would like to meet us there, just let us know: andrey@a-steroids.com.

We’d be happy to see and chat with you!

event, gamescom




Clash of the Damned: Almost There

July 6th, 2012 1 Comment »

Time to put some light on the new game of ours, hitting Google Play and the AppStore this summer. Ladies and gents, please welcome Clash of the Damned, a casual multiplayer RPG, telling a story about two ancient rival races fighting each other to death!

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So what is CoD about? You start your journey in the middle of nowhere, with a ruined mansion as your only possession, soon to find yourself in the middle of an epic battle for the survival of your race. You know the drill: if you want something done, you’ve got to do it yourself. Travel around the kingdom, fight for justice and get medieval on your foes’ asses. Buttload of fun ahead!

What’s special about the game?

  • lead your race to the victory by completing the story mode
  • fight endless rivals in online arenas and tournaments
  • pick from tens of different perks to create your unique character
  • find weapons, potions, armors, pets and tons of other cool stuff
  • invade your foes’ lands to grab resources
  • enjoy awesome graphics and lots of content!

We are now only weeks away from the release, balancing, polishing and playtesting the game. We’ll keep you posted on the progress, so stay tuned!

android, appstore, artwork, clash-of-the-damned, google-play, ios




UW2 Features: Orders & Visible Demand

June 29th, 2012 23 Comments »

Hey everybody, today is a great day! Not only because it’s summer and life is awesome, but also because it’s time to finally see what features and improvements Underworld 2 will bring to the table. As always, we need your feedback guys, so don’t be shy and spit it out!

uw2-features-orders

Feature #1, the game changer: Orders.

In a nutshell, it’s a way to see real-time Demand around you and sell stuff directly to a dealer or junkie. The first Underworld was built around the concept of Offers: get hold of some cheap stuff, set your asking price for it and wait for somebody to buy. Yes, it’s a great concept and it works. But under certain circumstances it might get a bit static and slow, especially in less populated areas.

So that’s where Orders enter the game. The same way you controlled Offers, you can now control Orders too. Set your bidding price and the number of items you need — now everybody nearby can see your Demand for the commodity and sell it to you even when you’re offline. A local dealer or junkie needs Waffles, so he sets his Order: 5 Waffles, $7k each. Got the stuff and like the bidding price? Don’t wait, just open the Order and make the sale. Cha-ching!

Orders will drastically increase the pace of the game, because they allow you to see current Demand and Supply at the same time and make the dough instantly. It will also make resale chains between dealers longer, improving social aspect of the game. Of course it means we have to re-balance the whole economical shebang from scratch, but that’s exactly why we need the prototype we’re working on right now.

Next stop: Police Exposure. A way to see and control your Police Bust risk. Stay tuned!




Underworld 2: Quick Update & Artwork

June 9th, 2012 28 Comments »

Hey folks, how’s everything? Probably noticed a little pause in updates. Yep. Part of our team including myself enjoyed a vacation. Really helps to regroup and gather some fresh ideas before facing next huge milestone. Works awesomely well, highly recommend it!

So what’s happening with UW2 right now? Well it’s going great, actually: we’re totally on track with developing a playable prototype with all the core new features (yet to be revealed!). The prototype should be ready by the end of the month and that’s when we start playtesting it internally with bots and everything.

While we’re writing the code, drawing screenflows and detailing features, here is a nice piece of game artwork to set the mood! See ya next week and as always we’re eager to hear your thoughts and comments.

UW2

android, appstore, artwork, druglords, sweetdeal, underworld




Underworld 2: drugs, candies, what’s next?

May 17th, 2012 23 Comments »

Years have passed since we have responded to Apple’s rejection of Drug Lords by rebranding the game to Underworld: SweetDeal. And still the controversy echoes from time to time!

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A couple of recent articles covering grey areas of modern entertainment and possible abuse of location-based games:

  • GPS Technology Allows Smart Phone Game Apps to Cross Realism
  • Dealing Crack? There’s an app for that too!

While we don’t want to get into murky waters of what’s right and what’s wrong about location-based games, a topic worth discussion is which setting / set of commodities would be the best fit for UW2.

It’s interesting that even though the sweets were supposed to be a funny cover for the game’s true theme, SweetDeal has earned itself a lot of loyal fans who loved it because of the candies. And that makes the question of setting for the sequel even more complicated and tricky. What’s your take, folks?

P.S. We know you’re waiting some news on the feature set of UW2 — let me assure you we’re on track with that, please be patient! =)

druglords, press, sweetdeal, underworld




Quick one on Underworld 2

May 10th, 2012 19 Comments »

Hey everybody, long time no hear! As already mentioned in comments to the announcement post, we’re not hiding — we’re working our asses off on UW2. So, what’s been done since the last update?

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The most important part is that we’ve finished all the necessary research & planning and dived into the code! That’s right. We have decided to throw out the first game’s code base and start from scratch. It was a tough decision because usually it’s not such a good idea, leading to enormous development timelines and huge risks. In the case with UW2, after looking at the vast amount of features and improvements we want to see in the sequel, it was clear to us that the new game needed a new foundation. The awesome part is that the new code works on both target platforms, allowing for almost simultaneous release on both iOS and Android. Cool, huh?

Now with the code development on track, we’re finalizing the Game Design Document and deciding what exactly goes into the initial release and what will have to wait until the update. As soon as we figure it out, we’ll share the scope of work with everybody. That’s the topic of the next update — stay tuned, folks!

android, appstore, druglords, ios, sweetdeal, underworld, update




Underworld 2 is on the way!

April 11th, 2012 66 Comments »

Phew, what a pleasure to finally share the news: we have officially started working on Underworld 2 (code name). And not the way we did it for the past few months, a flimsy side project with almost non existent resources (sorry folks). We are really pulling out all the stops this time!

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For those who just joined us here: Underworld is our firstborn and the game famous for being packed with innovative stuff. For starters, back in 2008 it was the first location-based game on mobile. Not only was the gameplay using your real location and real life movements; we have introduced geo-aware Leader Boards  — with tremendous success. Finally, Underworld became ‘Freemium’ when ‘Freemium’ wasn’t even a thing!

With innovation all over the place, you can probably imagine how long it took us to balance the game, what a buttload of mistakes we did on the road and how much we’ve learned from that. Finally, we got an opportunity to re-use that experience.

One of the things that worked really well in development of the first game was that constant stream of support and feedback we received from the community. We intend to keep it on to gather your ideas and thoughts on the bigger, funnier and even more addictive second version! We promise to keep you posted on the progress as often as possible. Stay tuned for further details and spread the word!

android, appstore, druglords, underworld




New project announcement!

March 3rd, 2012 2 Comments »

For those of you who wonder if we’re still alive, here is the news - we are! : )

Not only we feel great and enjoy the first spring sunny days, we also work hard on finishing our next awesome project - Dark Blood (working title). DB is a free online game for both Android and iOS that will be out later this spring. And since no one’s watching me, I’ll show you the screenshot of the aforementioned game. Stay tuned!

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Previous Entries

  •                  
  • Clash of the Damned


    Casual multiplayer RPG telling a story of two rival races fighting each other to death!

    Nitro Nation Drag Racing


    Massive Android hit by Creative Mobile with over 40 million players, brought by us to iOS with great success.

    Vampire Rush


    Balanced mix of strategic Tower Defense and furious Hack-n-Slash.

    Underworld


    Become a dealer in the criminal underworld existing parallel to your everyday life. Underworld 2 is on its way!


  •  

  • Twitter

    • @Romeo69 UW2 is in the works! And since it's not an update, but actually a whole new game, it takes time. Update in the blog soon.
      added 2012/09/20
    • Clash of the Damned - tomorrow on Google Play! (http://t.co/BXLNrZO7)
      added 2012/09/19
    • @TheRustySavage although we're definitely gonna write a new push server for UW2 and one other game, so we'll just reuse it for UW1.
      added 2012/08/12
    • @TheRustySavage sorry man, we're really focused on UW2 right now, and fixing push notes once and for all requires shitload of time.
      added 2012/08/12
    • Aug 15-19: GamesCom (Cologne, Germany). Let's meet, everybody! (http://t.co/Jg09noe8)
      added 2012/08/10
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