Archive for August, 2009

Underworld: Traffic still too “bad” for the AppStore

August 22nd, 2009 41 Comments »

no-sex-no-drugs-no-rocknroll

Bad news kicked in about the anticipated Traffic theme of Underworld. Got rejected again. Apple contacted us, saying that nothing that involves trafficking of illegal commodities won’t pass the bar.

Is it the time to make a theme featuring medical use of Underworld commodities? Seems like this works pretty well for other iPhone apps. Prescription only, 100% legitimate business, eh? ;)

Anyway, this doesn’t stop us from improving the game along the roadmap. We are releasing a new version in the next couple of days. Feature preview;

  • Push notifications about your sales and new messages;
  • The improved map screen: you’ll see not only your current tile but also tiles of other dealers you can reach;
  • A couple of other useful improvements suggested by the community: like an option to make the system bar visible in the game;

What happened to the In-App purchase functionality? Although we have already done a lot of work to make this mechanics happen in the upcoming version, we’ll have to postpone it to the next release. The thing is, AppStore has a very strict policy on the in-app purchase usage and selling UW points as in-app goods doesn’t comply with this policy very well. We have to work on that a bit more and push another update within a week or so.

Well, how about new ranks then? Right. New ranks (=upgrades) will come out together with a big new chunk of gameplay, right from the top of the Open Roadmap based on your votes. Yep, we’ve promised ‘Missions’ some time ago and to bate your curiosity, we’ll squeeze a separate post soon about the stuff we’re cooking right now.

Stay tuned!

Image credits to GenMed64, via Flickr.

druglords, iphone3.0, traffic, underworld




  •          
  • Underworld is a mobile game for your iPhone / iPod Touch.

    Using GPS inside your mobile device you discover a parallel world of dirty trade. Find deals everywhere you travel in your real life and earn big buck by moving merchandise around.

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