Archive for February, 2009

Sweet Underworld to hit the AppStore: survey results

February 27th, 2009 46 Comments »

sweet underworld

Did you ever think about smuggling candies? ‘Cause that’s what we’d like to offer you to do in the AppStore version of Underworld.

After our survey on the AppStore friendly commodity pack was launched last week, we have got a lot more suggestions than we could imagine. It’s so exciting that the game isn’t even distributed officially and the community is already so big and active and ready to help. Thanks a lot, we appreciate the support very much! :)

We examined the whole bunch of ideas scrupulously and have finally chosen the "sweet" setting. The logic behind this is that we don’t want to wait two more months to get rejected by Apple and want to make the game much more fun instead by letting all the AppStore people join it. Good point, right? Many UW players have put the same idea to the suggestion box. So, this is our decision on the commodity pack.

Due to a large amount of participants we are going to award not 10, but 25 of you (randomly chosen). The winners will get a special bonus in the AppStore version of the game (you’ll be informed).

Finally, two more things you want to ask probably. First, we intend to maintain Cydia’s version of the game after the official launch. Second, AppStore launch is scheduled to happen in the middle of March. Yay!  :)

appstore, survey, underworld




Open roadmap updated in Underworld

February 21st, 2009 19 Comments »

UW roadmap updated

Just now, some of the most interesting features you have suggested were added to an open roadmap. Keep on voting, we wanna know what’s hot!

Couple of words about this roadmap we are running. There are some opinions that we don’t care enough about the features you push to the top of the roadmap. Which is just not true, of course :)

First of all, there are features requiring quite a while to be implemented and our resources are very limited for the time being. Secondly, there is some stuff which is not present in the list and yet soooo important to the gameplay and fun.

Considering that, believe us that we care about the roadmap a lot. It helps us filter great and wanted stuff from the boring and unuseful one.

Notice that Messaging & Chat features were put out of the list as we already decided to implement them in the upcoming version of the UW. It’s gonna be legen… wait for it… dary! :)

druglords, roadmap, underworld




Underworld officially rejected

February 16th, 2009 54 Comments »

Underworld rejected

This has finally happened — we have got a response from Apple, referring to the well known Section 3.3.12 of the iPhone SDK Agreement ("obscene, pornographic, offensive or defamatory content, etc."), which states that Underworld cannot be posted to the AppStore in the way it is.

Well, we have to change the way it is and yet not to spoil all the fun, right? And that is why we would like to hear from you now :) After the game was launched in Cydia, we have got tons of insightful feedback, this is really working! Now we want your ideas on the reskin. Please let us know, which commodities would you like to see in the AppStore version of the game!

You can drop a note either here in comments, or in twitter if you like. The same survey was opened in the game, check the About screen to participate.

appstore, druglords, survey, underworld




What’s next in Underworld?

February 13th, 2009 38 Comments »

UW Roadmap (© jason_burmeister at flickr.com)We’ve been pretty quiet lately. Which is because our hands are full with Underworld improvements. Thus it’s time to finally reveal what are we working on.

Well, our first priority is to make the world economy run faster, smoother and more transparent for players. Glad to say we already have a new version in an internal testing featuring all of this. Hoping to push it live next week.

Now to the sexiest and the long-awaited stuff. Thanks to all the feedback we’ve got from you, our development lab is now preparing the three most wanted features, as follows:

  • death to the bots (AI players)
  • the ability for the real players to interact even on some distance
  • and… the messaging, eh!

Won’t promise any strict release date for this yet, but we want this stuff as much as you do, so… ;)

Please don’t stop with suggestions and other feedback, we’re loving it so much! More, even more, make us beg you to stop :) An open roadmap (the one you can vote for) is going to be updated in the next couple of days.

druglords, roadmap, underworld




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  • Underworld is a mobile game for your iPhone / iPod Touch.

    Using GPS inside your mobile device you discover a parallel world of dirty trade. Find deals everywhere you travel in your real life and earn big buck by moving merchandise around.

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