Archive for June, 2012

UW2 Features: Orders & Visible Demand

June 29th, 2012 29 Comments »

Hey everybody, today is a great day! Not only because it’s summer and life is awesome, but also because it’s time to finally see what features and improvements Underworld 2 will bring to the table. As always, we need your feedback guys, so don’t be shy and spit it out!

uw2-features-orders

Feature #1, the game changer: Orders.

In a nutshell, it’s a way to see real-time Demand around you and sell stuff directly to a dealer or junkie. The first Underworld was built around the concept of Offers: get hold of some cheap stuff, set your asking price for it and wait for somebody to buy. Yes, it’s a great concept and it works. But under certain circumstances it might get a bit static and slow, especially in less populated areas.

So that’s where Orders enter the game. The same way you controlled Offers, you can now control Orders too. Set your bidding price and the number of items you need — now everybody nearby can see your Demand for the commodity and sell it to you even when you’re offline. A local dealer or junkie needs Waffles, so he sets his Order: 5 Waffles, $7k each. Got the stuff and like the bidding price? Don’t wait, just open the Order and make the sale. Cha-ching!

Orders will drastically increase the pace of the game, because they allow you to see current Demand and Supply at the same time and make the dough instantly. It will also make resale chains between dealers longer, improving social aspect of the game. Of course it means we have to re-balance the whole economical shebang from scratch, but that’s exactly why we need the prototype we’re working on right now.

Next stop: Police Exposure. A way to see and control your Police Bust risk. Stay tuned!




Underworld 2: Quick Update & Artwork

June 9th, 2012 30 Comments »

Hey folks, how’s everything? Probably noticed a little pause in updates. Yep. Part of our team including myself enjoyed a vacation. Really helps to regroup and gather some fresh ideas before facing next huge milestone. Works awesomely well, highly recommend it!

So what’s happening with UW2 right now? Well it’s going great, actually: we’re totally on track with developing a playable prototype with all the core new features (yet to be revealed!). The prototype should be ready by the end of the month and that’s when we start playtesting it internally with bots and everything.

While we’re writing the code, drawing screenflows and detailing features, here is a nice piece of game artwork to set the mood! See ya next week and as always we’re eager to hear your thoughts and comments.

UW2

android, appstore, artwork, druglords, sweetdeal, underworld





  •                  
  • Clash of the Damned


    Casual multiplayer RPG telling a story of two rival races fighting each other to death!

    Nitro Nation Drag Racing


    Massive Android hit by Creative Mobile with over 40 million players, brought by us to iOS with great success.

    Vampire Rush


    Balanced mix of strategic Tower Defense and furious Hack-n-Slash.

    Underworld 2


      Tune in for updates!
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  • Twitter

    • @Romeo69 UW2 is in the works! And since it's not an update, but actually a whole new game, it takes time. Update in the blog soon.
      added 2012/09/20
    • Clash of the Damned - tomorrow on Google Play! (http://t.co/BXLNrZO7)
      added 2012/09/19
    • @TheRustySavage although we're definitely gonna write a new push server for UW2 and one other game, so we'll just reuse it for UW1.
      added 2012/08/12
    • @TheRustySavage sorry man, we're really focused on UW2 right now, and fixing push notes once and for all requires shitload of time.
      added 2012/08/12
    • Aug 15-19: GamesCom (Cologne, Germany). Let's meet, everybody! (http://t.co/Jg09noe8)
      added 2012/08/10
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