Clash of the Damned reached one million downloads in Google Play! Awesome news and a huge milestone for us! Thank you everyone for the kind words and constructive feedback along the way! Sharpen your swords and stock up with magic potions — more great stuff ahead!
Clash of the Damned (Google Play • AppStore • Amazon AppStore)
Time to put some light on the new game of ours, hitting Google Play and the AppStore this summer. Ladies and gents, please welcome Clash of the Damned, a casual multiplayer RPG, telling a story about two ancient rival races fighting each other to death!
So what is CoD about? You start your journey in the middle of nowhere, with a ruined mansion as your only possession, soon to find yourself in the middle of an epic battle for the survival of your race. You know the drill: if you want something done, you’ve got to do it yourself. Travel around the kingdom, fight for justice and get medieval on your foes’ asses. Buttload of fun ahead!
What’s special about the game?
lead your race to the victory by completing the story mode
fight endless rivals in online arenas and tournaments
pick from tens of different perks to create your unique character
find weapons, potions, armors, pets and tons of other cool stuff
invade your foes’ lands to grab resources
enjoy awesome graphics and lots of content!
We are now only weeks away from the release, balancing, polishing and playtesting the game. We’ll keep you posted on the progress, so stay tuned!
Hey everybody, long time no hear! As already mentioned in comments to the announcement post, we’re not hiding — we’re working our asses off on UW2. So, what’s been done since the last update?
The most important part is that we’ve finished all the necessary research & planning and dived into the code! That’s right. We have decided to throw out the first game’s code base and start from scratch. It was a tough decision because usually it’s not such a good idea, leading to enormous development timelines and huge risks. In the case with UW2, after looking at the vast amount of features and improvements we want to see in the sequel, it was clear to us that the new game needed a new foundation. The awesome part is that the new code works on both target platforms, allowing for almost simultaneous release on both iOS and Android. Cool, huh?
Now with the code development on track, we’re finalizing the Game Design Document and deciding what exactly goes into the initial release and what will have to wait until the update. As soon as we figure it out, we’ll share the scope of work with everybody. That’s the topic of the next update — stay tuned, folks!