Posts Tagged ‘artwork’

Clash of the Damned: Almost There

July 6th, 2012 11 Comments »

Time to put some light on the new game of ours, hitting Google Play and the AppStore this summer. Ladies and gents, please welcome Clash of the Damned, a casual multiplayer RPG, telling a story about two ancient rival races fighting each other to death!

cod_splash_small

So what is CoD about? You start your journey in the middle of nowhere, with a ruined mansion as your only possession, soon to find yourself in the middle of an epic battle for the survival of your race. You know the drill: if you want something done, you’ve got to do it yourself. Travel around the kingdom, fight for justice and get medieval on your foes’ asses. Buttload of fun ahead!

What’s special about the game?

  • lead your race to the victory by completing the story mode
  • fight endless rivals in online arenas and tournaments
  • pick from tens of different perks to create your unique character
  • find weapons, potions, armors, pets and tons of other cool stuff
  • invade your foes’ lands to grab resources
  • enjoy awesome graphics and lots of content!

We are now only weeks away from the release, balancing, polishing and playtesting the game. We’ll keep you posted on the progress, so stay tuned!

android, appstore, artwork, clash-of-the-damned, google-play, ios




Underworld 2: Quick Update & Artwork

June 9th, 2012 30 Comments »

Hey folks, how’s everything? Probably noticed a little pause in updates. Yep. Part of our team including myself enjoyed a vacation. Really helps to regroup and gather some fresh ideas before facing next huge milestone. Works awesomely well, highly recommend it!

So what’s happening with UW2 right now? Well it’s going great, actually: we’re totally on track with developing a playable prototype with all the core new features (yet to be revealed!). The prototype should be ready by the end of the month and that’s when we start playtesting it internally with bots and everything.

While we’re writing the code, drawing screenflows and detailing features, here is a nice piece of game artwork to set the mood! See ya next week and as always we’re eager to hear your thoughts and comments.

UW2

android, appstore, artwork, druglords, sweetdeal, underworld




Vampire Rush to hit the AppStore in January 2011

December 14th, 2010 8 Comments »

As promised, the next big thing A-Steroids is preparing for you folks is Vampire Rush on iPhone & iPad! The game is going to land in the AppStore in January 2011.

Sounds like a lot of time to transfer a game from one mobile platform to another? Well, that’s because we don’t want to just create a «port» from Bada to iOS. Among smaller improvements in art, UI, sound and gameplay, we are adding few major features that will literally blow you away. Stay tuned, we’ll reveal them soon!

appstore, artwork, vampire-rush





  •                  
  • Clash of the Damned


    Casual multiplayer RPG telling a story of two rival races fighting each other to death!

    Nitro Nation Drag Racing


    Massive Android hit by Creative Mobile with over 40 million players, brought by us to iOS with great success.

    Vampire Rush


    Balanced mix of strategic Tower Defense and furious Hack-n-Slash.

    Underworld 2


      Tune in for updates!
  •  

  • Twitter

    • @Romeo69 UW2 is in the works! And since it's not an update, but actually a whole new game, it takes time. Update in the blog soon.
      added 2012/09/20
    • Clash of the Damned - tomorrow on Google Play! (http://t.co/BXLNrZO7)
      added 2012/09/19
    • @TheRustySavage although we're definitely gonna write a new push server for UW2 and one other game, so we'll just reuse it for UW1.
      added 2012/08/12
    • @TheRustySavage sorry man, we're really focused on UW2 right now, and fixing push notes once and for all requires shitload of time.
      added 2012/08/12
    • Aug 15-19: GamesCom (Cologne, Germany). Let's meet, everybody! (http://t.co/Jg09noe8)
      added 2012/08/10
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