Hey Underworld Dealers and Fans, we’ve got some news. May sound as a bit of a downer at first, but believe it or not — it’s actually great news!
The time has come to retire Underworld to give way for the new version coming. As of today, the game is no longer available in either the AppStore or Google Play. You’ll be able to continue playing until October 15th, 2013. All your profiles will be stored safely with us in order to give you head-start bonuses when the sequel comes out!
Hard to believe it’s been almost 5 years since the very first launch of the game. Some of the old-timers may still recall the game being originally known as Drug Lords and distributed via Cydia, a jailbreak alternative to the AppStore back then. It was quite a ride with countless ups and downs and we’re incredibly thankful to all our fans for staying with us, for your continuous support and enthusiasm along the way!
Now to the best part. Despite a few recent hiccups & delays during the development, we continue working on the sequel, full steam ahead! In fact, we just passed an early Alpha and are totally happy with it. We’re extremely careful announcing exact dates this time, but we’ll keep you posted on everything that happens with the development, when to expect Closed Beta and such. We know, the wait is exhausting, but we’re doing our best to make it worth your while!
If you want to stay in the loop and get a priority to try out Beta when it’s out, consider subscribing to our Facebook page: Underworld 2: Black Market. As usual, we’re extremely happy to hear from you, so whether you’ve got a question about the game, our progress and whatnot or just dropped by to say hello — you’re always welcome!
Hey folks, how’s everything? Probably noticed a little pause in updates. Yep. Part of our team including myself enjoyed a vacation. Really helps to regroup and gather some fresh ideas before facing next huge milestone. Works awesomely well, highly recommend it!
So what’s happening with UW2 right now? Well it’s going great, actually: we’re totally on track with developing a playable prototype with all the core new features (yet to be revealed!). The prototype should be ready by the end of the month and that’s when we start playtesting it internally with bots and everything.
While we’re writing the code, drawing screenflows and detailing features, here is a nice piece of game artwork to set the mood! See ya next week and as always we’re eager to hear your thoughts and comments.
A couple of recent articles covering grey areas of modern entertainment and possible abuse of location-based games:
GPS Technology Allows Smart Phone Game Apps to Cross Realism
Dealing Crack? There’s an app for that too!
While we don’t want to get into murky waters of what’s right and what’s wrong about location-based games, a topic worth discussion is which setting / set of commodities would be the best fit for UW2.
It’s interesting that even though the sweets were supposed to be a funny cover for the game’s true theme, SweetDeal has earned itself a lot of loyal fans who loved it because of the candies. And that makes the question of setting for the sequel even more complicated and tricky. What’s your take, folks?
P.S. We know you’re waiting some news on the feature set of UW2 — let me assure you we’re on track with that, please be patient! =)
Hey everybody, long time no hear! As already mentioned in comments to the announcement post, we’re not hiding — we’re working our asses off on UW2. So, what’s been done since the last update?
The most important part is that we’ve finished all the necessary research & planning and dived into the code! That’s right. We have decided to throw out the first game’s code base and start from scratch. It was a tough decision because usually it’s not such a good idea, leading to enormous development timelines and huge risks. In the case with UW2, after looking at the vast amount of features and improvements we want to see in the sequel, it was clear to us that the new game needed a new foundation. The awesome part is that the new code works on both target platforms, allowing for almost simultaneous release on both iOS and Android. Cool, huh?
Now with the code development on track, we’re finalizing the Game Design Document and deciding what exactly goes into the initial release and what will have to wait until the update. As soon as we figure it out, we’ll share the scope of work with everybody. That’s the topic of the next update — stay tuned, folks!
Today, a new version of Underworld appeared in the AppStore. The one unique feature you will notice there is in-app purchase mechanics for paid in-game extras.
Right now, Underworld is the first MMO in the AppStore that has micro-transactions, so we decided to drop some knowledge on the whole micro-transaction deal and what troubles we were facing while working on it.