The wait is almost over! The second coming of Underworld is happening this August. Subscribe to be the first one to know about the Android release and stay posted on the availability for iOS and other platforms: http://underworld.zone.
Clash of the Damned reached one million downloads in Google Play! Awesome news and a huge milestone for us! Thank you everyone for the kind words and constructive feedback along the way! Sharpen your swords and stock up with magic potions — more great stuff ahead!
Clash of the Damned (Google Play • AppStore • Amazon AppStore)
Hey Underworld Dealers and Fans, we’ve got some news. May sound as a bit of a downer at first, but believe it or not — it’s actually great news!
The time has come to retire Underworld to give way for the new version coming. As of today, the game is no longer available in either the AppStore or Google Play. You’ll be able to continue playing until October 15th, 2013. All your profiles will be stored safely with us in order to give you head-start bonuses when the sequel comes out!
Hard to believe it’s been almost 5 years since the very first launch of the game. Some of the old-timers may still recall the game being originally known as Drug Lords and distributed via Cydia, a jailbreak alternative to the AppStore back then. It was quite a ride with countless ups and downs and we’re incredibly thankful to all our fans for staying with us, for your continuous support and enthusiasm along the way!
Now to the best part. Despite a few recent hiccups & delays during the development, we continue working on the sequel, full steam ahead! In fact, we just passed an early Alpha and are totally happy with it. We’re extremely careful announcing exact dates this time, but we’ll keep you posted on everything that happens with the development, when to expect Closed Beta and such. We know, the wait is exhausting, but we’re doing our best to make it worth your while!
If you want to stay in the loop and get a priority to try out Beta when it’s out, consider subscribing to our Facebook page: Underworld 2: Black Market. As usual, we’re extremely happy to hear from you, so whether you’ve got a question about the game, our progress and whatnot or just dropped by to say hello — you’re always welcome!
Time to put some light on the new game of ours, hitting Google Play and the AppStore this summer. Ladies and gents, please welcome Clash of the Damned, a casual multiplayer RPG, telling a story about two ancient rival races fighting each other to death!
So what is CoD about? You start your journey in the middle of nowhere, with a ruined mansion as your only possession, soon to find yourself in the middle of an epic battle for the survival of your race. You know the drill: if you want something done, you’ve got to do it yourself. Travel around the kingdom, fight for justice and get medieval on your foes’ asses. Buttload of fun ahead!
What’s special about the game?
lead your race to the victory by completing the story mode
fight endless rivals in online arenas and tournaments
pick from tens of different perks to create your unique character
find weapons, potions, armors, pets and tons of other cool stuff
invade your foes’ lands to grab resources
enjoy awesome graphics and lots of content!
We are now only weeks away from the release, balancing, polishing and playtesting the game. We’ll keep you posted on the progress, so stay tuned!
Hey folks, how’s everything? Probably noticed a little pause in updates. Yep. Part of our team including myself enjoyed a vacation. Really helps to regroup and gather some fresh ideas before facing next huge milestone. Works awesomely well, highly recommend it!
So what’s happening with UW2 right now? Well it’s going great, actually: we’re totally on track with developing a playable prototype with all the core new features (yet to be revealed!). The prototype should be ready by the end of the month and that’s when we start playtesting it internally with bots and everything.
While we’re writing the code, drawing screenflows and detailing features, here is a nice piece of game artwork to set the mood! See ya next week and as always we’re eager to hear your thoughts and comments.
Hey everybody, long time no hear! As already mentioned in comments to the announcement post, we’re not hiding — we’re working our asses off on UW2. So, what’s been done since the last update?
The most important part is that we’ve finished all the necessary research & planning and dived into the code! That’s right. We have decided to throw out the first game’s code base and start from scratch. It was a tough decision because usually it’s not such a good idea, leading to enormous development timelines and huge risks. In the case with UW2, after looking at the vast amount of features and improvements we want to see in the sequel, it was clear to us that the new game needed a new foundation. The awesome part is that the new code works on both target platforms, allowing for almost simultaneous release on both iOS and Android. Cool, huh?
Now with the code development on track, we’re finalizing the Game Design Document and deciding what exactly goes into the initial release and what will have to wait until the update. As soon as we figure it out, we’ll share the scope of work with everybody. That’s the topic of the next update — stay tuned, folks!
Phew, what a pleasure to finally share the news: we have officially started working on Underworld 2 (code name). And not the way we did it for the past few months, a flimsy side project with almost non existent resources (sorry folks). We are really pulling out all the stops this time!
For those who just joined us here: Underworld is our firstborn and the game famous for being packed with innovative stuff. For starters, back in 2008 it was the first location-based game on mobile. Not only was the gameplay using your real location and real life movements; we have introduced geo-awareLeader Boards — with tremendous success. Finally, Underworld became ‘Freemium’ when ‘Freemium’ wasn’t even a thing!
With innovation all over the place, you can probably imagine how long it took us to balance the game, what a buttload of mistakes we did on the road and how much we’ve learned from that. Finally, we got an opportunity to re-use that experience.
One of the things that worked really well in development of the first game was that constant stream of support and feedback we received from the community. We intend to keep it on to gather your ideas and thoughts on the bigger, funnier and even more addictive second version! We promise to keep you posted on the progress as often as possible. Stay tuned for further details and spread the word!
You know how game development companies love to comment their deadline shifts again and again: «It’s done when it’s done». Gosh it’s unnerving. Well, we aren’t like that. Or at least we’re trying hard not to end up like that :)
Okay, let’s admit, we really screwed up with premature title’s launch announcement back in December 2010. On the bright side, it wasn’t our laziness that caused that delay. Quite contrary — we teamed up with awesome folks from Chillingo, who helped us improve the game even further. Two more months of bloody hard work and dedication and we’re finally happy to report that the game’s release is right around the corner.
The release date is yet to be announced, but don’t make it stop you from letting us know what you think. Our twitter and Facebook page are always there for you!
As promised, the next big thing A-Steroids is preparing for you folks is Vampire Rush on iPhone & iPad! The game is going to land in the AppStore in January 2011.
Sounds like a lot of time to transfer a game from one mobile platform to another? Well, that’s because we don’t want to just create a «port» from Bada to iOS. Among smaller improvements in art, UI, sound and gameplay, we are adding few major features that will literally blow you away. Stay tuned, we’ll reveal them soon!